on average half as much) but at least one plane always gets shot down. (this information is out of date the By Blood Alone DLC completely changed air technology). Is there a template that negates this, other than the Ancient CAS? Same goes for AA. Besides them being required for nukes, they're okay in masses, especially in the late game. Since you can't tell your bombers what to target anymore, they're useless. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. Tactical bomber: Can be outfitted for any role, but is best used as CAS. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. That's actually what the US and Britain did prior to D-Day. It is possible to have a 1940 plane at the start of 1939! Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. Oh, and you have to wait. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. This page was last edited on 8 January 2023, at 00:10. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. But this is one of the primary uses of strategic bombers. Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. 2% comes from radar. The capacity of an air base is shared between allies. I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? Moving to an allied or enemy province in bad weather or bad terrain. In the . Hearts of Iron 4 division templates: how to manage your forces Jump to navigation Jump to search. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. You can add up to 5 support companies to a division. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. This detection percentage is modified by other variables. The maximum penalty without doctrine is 35% at 100% air superiority. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The CAS frontage of a battle can be filled by planes from multiple friendly wings. I usually forgo strat bombing for that reason, but I haven't played an MP game, so maybe it's more valuable there than in SP. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Shift-click on the 'exercise' button to let your troops train until they reach their maximum exercise level. Their first unique selling point is their range, which is much higher than CAS aircraft. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Use the attrition graph to determine how much reliability your variant equipment needs. HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? You need a strategic bomber station within range of the target province . If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Also can somebody explain to me how Britain maintains so many fighters etc despite their industry not being up to making that many? When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). If your target is beyond CAS range, then you can have 10K CAS and theyre useless. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Wings with this mission will participate in land combat throughout the strategic region. Air warfare is managed in the corresponding strategic air map mode. Cripple that economy. Close Air Support. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. No point in destroying factories if they only get shot down and your troops cant push. After all, we're here to explain how to use nukes in HOI4. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. I agree about that. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Each land-based air base can support 200[1] planes per base level without any penalties. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. I didn't know they targeted Airbases first. within the strategic region by clicking on the proper button. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? Are Tac bombers useless? :: Hearts of Iron IV General Discussions Intel advantage + air superiority can go from 25% to 40% bonus. Also, is producing lots of naval bombers and putting them on naval strike . 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. They are state-wide buildings, which may be constructed or repaired at the Construction screen. bombing results are fairly noisy. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. In addition, combat width, reliability and support companies are discussed in detail. Thus, there is no need to match CAS wing size with combat widths. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? strategic, tactical, CAS, NAV ? common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. open.spotify. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Aircraft carriers act as additional, floating air bases. Destroys enemy trains and supply trucks. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Air technology - Hearts of Iron 4 Wiki - Paradox Wikis