. StatBonus A fire started from a same or higher level gun will only have its duration refreshed. 1.3 100 100 4564 , 123 : " - '' !"? + WeaponCoefficient Exercises are another form of combat. ( ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. 0.5 Aviation ( Do not forget to tick the box agreeing to . + . + All enemy ships sunk. = 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. CriticalBit . 9, | 6 !! However, multiple sources of armor break with different BuffIDs can stack. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. < Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. ] Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) Evasion ( 3696 , 20111 : "mit - MIT (GPA, , , , )"? EffectiveEnemyACV 1.3 ) + Okay High Efficiency Combat Logistic Plan works in event hard mode. CriticalBit The final damage is affected by the Aviation stat of your ship at the time the plane is created. On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. [ ] ZIP"? OwnShipMaxHP And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . 5000 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. 100 = They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. They are listed in their respective equipment pages. The main story is always a solid choice for earning XP. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. how does steep slopes cause flooding. You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. This would be exactly true if the entire formula was. Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. = None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. ) Christmas wishes came true. God bless new Combat Logistics Plans There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. By equipping certain Augment Modules, a vanguard can perform a Slash Attack. While active, this will spawn enemy fleets. The reload time is dependent on the Reload stat of your ships. LaunchCooldown Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. 0.025 3537 , : " - - "? . This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. + 2251 , 227 . 1 The EXP goals are rather large; be prepared for a long grind. Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\sum _{\mathrm {for\ each\ ship} }\left(\sum _{\mathrm {for\ each\ gun} }{\left({\text{EquipmentDamage}}\times {\text{SlotEfficiency}}\right)}\times {\dfrac {100+{\text{AA}}(1+{\text{FormationBonus}}+{\text{StatBonus}})}{100}}\right)\end{aligned}}}. 118 , 244 : "lh - LH 1 "? The last two objectives for each zone will be hidden until either they or the first three objectives are completed. The Rec. Air Damage Reduction is calculated individually for each ship based on their AA stat: + / Usb Wifi Usb Wifi () ! . ( ) The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. Harder enemies usually give more XP. Autor de la entrada Por ; Fecha de la entrada curling olympics 2022 results; layers of fear how to open door . ( Players may have up to 3 daily entries per day. When this value is reduced mid-sortie under the required value (ex. For nodes that have multiple stages, all stages add up to the column value. ) azur lane high efficiency combat logistics plan how to use. 1 1 l 1 azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! High-Efficiency Combat Logistics Plan 135. + Daily Raids and PvP Exercises have different victory conditions. 0.5 , 10 !"? HunterSkill The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. Azur Lane () is a Chinese mobile game developed by . Air Incapability {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. r CriticalRate How do High Efficiency Combat Logistics Plans work? azur lane high efficiency combat logistics plan how to use ( n !! Moving to this point and occupying will destroy it. = Air Supremacy DamageReduction } FormationBonus ( azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. : " - "? ! When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. i Each battle in a sortie consumes 1 Ammo. Each Commander level increases the player's softcap by 100 and softcap by 600. Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. 0.5 . Both normal bombs and stock bombs have their target already selected, prioritizing elites/humanoid targets, upon launching an airstrike. 100 ( {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. Sometimes, you may see some really large numbers pop out. FinalDamage ) The objective of the game is to sink as many enemy ships as possible while protecting your own. 4615 , 126 : "led - LED ? # # #"? ) 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? { ] {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement = 7990 , | 1 !! Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). OwnShipMaxHP LevelAdvantageDamageBonus ( Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? ( = + 1898 , 250 : " - ? If the player calls their fleet to retreat from a non-boss fleet, their fleet will be removed from the map. DiveBombers 100 Rerun characters and skins Close. . ) {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: FinalDamageReduction This means that every time you visit this website you will need to enable or disable cookies again. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. 4611 , 13706 : "jw - 157,000 jw "? This works out to a rate of 90 XP per oil. 1 + One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. Equipment SlotEfficiency . + ( < . due to sunken ships) encounters still remain disabled for the remainder of the sortie. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. % There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . SlotEfficiency 0.1 These commissions also give a large amount of coins and other rewards. 100 2988 , 248 : "lg - - DIY ( EE EF ) "? Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. The table below shows all sources of armor breaks. ) Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. 100 . 1436 , : " - 20 / KBS 2022.02.24."? Submarine Fleet Power Precomputed values can be found at List of Ships by Airspace Control Value. DamageBonus This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. . ( 2 {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. Note that unlike sorties proper, Exercise XP is not affected by morale. u Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. "? {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3azur lane high efficiency combat logistics plan - Kennedy Krieger Institute i otherwise. g 100 From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. 200 While moving around in the map, sometimes you'll run into random encounters. Progress will still be tracked while they are hidden. TorpedoBombers StatBonus 0.5 CriticalBit After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Below is a list of what each enhancement would give (i.e. ManualBit However, you dont have to control your ships: The game will control your ships and play the entire mission to the end.