Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. What items one puts on a bus is a personal preference. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. Press J to jump to the feed. If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. But hey, if it can give you some form of advantage, then why not try to do it? A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. The Steam Community of Rust shared some insights on how to design and build your main bus. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Post Once you've decided, proceed with collecting all the resources necessary to construct your main bus. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Hamburg, Flensburg - - 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Once you can expand them in Factorio, you may put one of the green and red circuit builds each, alongside the blue processors, modules, science, and steel smelting. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. Copenhagen, Hamburg When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Look into what products use your resources and how many of those resources you can produce. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. it really stacks up over the 5/6 process steps to make a rocket. Espaol - Latinoamrica (Spanish - Latin America). - - For the belt close to the assembler, split off half a lane of iron plates. It is only visible to you. Create an account to follow your favorite communities and start taking part in conversations. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. - That means that a splitter can be used to put an equal amount of items on two belts. I have made about two lines of iron and copper in my last few vanilla games. Hamburg, Pristina Generally my main bus consists of iron plate, copper plate, and coal. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. Hope the guide was helpful :-). This page was last edited on 23 November 2020, at 11:18. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. If you don't have red circuits yet, don't worry -- you're just planning for the future! Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). (As shown). One downside to this can be that all resources are used up before every machine gets fed. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. For the belt furthest from the assembler, split off green circuits. - by Aeternus Fri Jan 11, 2019 2:54 pm, Post Search reviews. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. First of all, you'll need to think of the best area in where to put it. there is even enough iron left for "buildy things" (belts, etc). - While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of the Scenario pack, available as free DLC. Just found you on Youtube last year. Do you just want to finish the game, or do you plan on continuing after the rocket? Valve Corporation. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. However, each triangular base section is an entire huge main bus! - - A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. (Many products require both iron plates and gear wheels). Hamburg, Rotterdam Please see the. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. These balancers can balance evenly between any inputs and any outputs. So I'm starting of a new factorio game, planning on making my first rocket in this game. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Frankfurt (Airport), Hamburg you can also reduce needs late game with productivity modules. How many bus stops and stations are there in Hamburg? The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Oldenburg, Hamburg Far better to make these locally as needed. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. 3 is not wise since it is hard to tap properly and rebalance. 6 years later and you still respond to almost each and every person. Ideally, a balancer should be input and output balanced. All trademarks are property of their respective owners in the US and other countries. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). I do put steel and batteries on the bus. by Trebor Thu Jan 10, 2019 5:14 am, Post Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). You are very welcome! Other times, this is not an option. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I tried using next-level products (i.e. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. You'll want production running while you work to keep you supplied. This allows for expanability of systems, and easy pulling from the Bus. Lane balancers may be output balanced or input balanced. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. How many main bus lines do you generally use? Done! This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Hamburg, Kolding This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. That means that a splitter can be used to put an equal amount of items on two belts. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. In general, no block should be greatly than 4 but 1 and 2 are fine. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. Hamburg, Siegen This item will only be visible to you, admins, and anyone marked as a creator. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. This item will only be visible in searches to you, your friends, and admins. Use the belt throughput numbers to determine how many lanes it should have. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. Glad you found it useful! Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. Click here to open location in google maps. Hamburg, Skopje The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). And instead of rebalancing you can use priority splitters. Heya Gmanicus! But when you discover the most important ones, you'll eventually have a grasp on it. Hamburg, Lviv Pristina, Hamburg by astroshak Thu Jan 10, 2019 2:08 am, Post For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. there were conveyor belts. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Hamburg, Frankfurt Hamburg. Place another belt along the output side of the assemblers. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. - 0 reviews that are not currently recommended. This item has been removed from the community because it violates Steam Community & Content Guidelines. Groningen, Hamburg Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . The bottleneck in this balancer is that the two middle belts only get input from one splitter. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. One of the most notable designs include the use of conveyor belts. by sha664817 Fri Feb 01, 2019 6:57 am, Post http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Green Science will share the other side. 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. by Hannu Wed Jan 30, 2019 7:28 am, Post If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. There is no real right answer just whatever works best for your set up. Yet! You especially want more gears and iron plates because that's what your betls cost to produce. Post all other topics which do not belong to any other category. You need to sign in or create an account to do that. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Hamburg, Giessen Universal balancers can be throughput limited. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. Re: How many main bus lines do you generally use? and our 4 iron and 4 copper is fine. Kharkiv, Hamburg There are numerous main bus blueprint designs you can choose from and use when in a match. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). There's a lot to consider when building a main bus. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. But robots have their own difficulties and require a lot more resources and knowledge of the game. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. ): http://www.xtermvideos.com-----------------------------------------------------My Merchandise: https://www.designbyhumans.com/shop/Xterminator/My Website (Blueprints, Mod Lists, \u0026 More! Assembly lines are best placed so that they run perpendicular to the Main Bus. All production. - What should I put on my new main bus and how many belts of each item? Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Community-run subreddit for the game Factorio made by Wube Software. Two science packs made efficiently and traveling together on the same belt! Advertisement IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! I think this would be adequate: Oh, I already have blue belts. Split off iron in two places (for throughput), and a half-belt of green circuits. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Bowling. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. Alternatively, one can make split-off setups without priority splitters. Use a blueprint book instead of designing your own. This is fixed by adding more furnace/mine set ups to keep production high. by Amarula Thu Jan 10, 2019 3:44 pm, Post We have located 2 bus terminals and one bus stop in Hamburg. Munich, Hamburg by RLS0812 Thu Jan 31, 2019 3:22 am, Post Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. by MobRules Thu Jan 10, 2019 5:12 am, Post Hamburg, Bremen Amsterdam, Hamburg The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? I was pleasantly surprised when I saw you were behind this. Sharing makes us all stronger and more inspired to come up with new ideas! This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.